12 Part Blog Description

Are you looking to learn as much as you can about the business of sports licensing? Then please read the 12 Part "An Insider's Guide to the World of Licensed Sports Products in 12 Parts: Practical Lessons from the Trenches" - all 12 parts of the blog can be found within this site. Click here to start with the Introduction.

Showing posts with label Players' Associations. Show all posts
Showing posts with label Players' Associations. Show all posts

Thursday, March 8, 2012

List of NBPA Licensees - National Basketball Players Association Licensees

Greeting folks!

This note is written by Scott Sillcox in fall 2023 in response to a lot of readers asking me two questions:

A. You wrote and posted many of your blog postings several years ago, is the info still relevant today? Short answer - absolutely! The basics of sports licensing change very little over the years, so I strongly suggest that if you are trying to learn about sports licensing, read away! I have also tried to update certain areas where there have been significant changes, so I feel comfortable in telling you that this information is still highly relevant.

B. You mention that you are a consultant and might be able to help me, do you still do consulting? Short answer - absolutely! I work in the licensing field virtually every day of my life, so if you have questions or would like my help, contact me! The two primary ways I work are hourly telephone consulting ($175US/hour) and face-to-face meetings where I come right to your office for a full day ($1500US/day + $650 travel expenses).

Many thanks and happy reading -
Scott Sillcox

================

If you have been looking for a list of NBPA (National Basketball Players Association) licensees, you've come to the right place!

The thing is, until 2018 this would have been a trick question because unlike the NFL or MLB or NHL, when someone became an NBA licensee, they automatically became a NBPA licensee. It was a very efficient way of handling things - good old fashioned "one-stop-shopping".

But in 2018, the NBA and NBPA decided to split their licensing exactly the same way the NFL and NFLPA, MLB and MLBPA, NHL and NHLPA handle things - dual licensing.

Now that 5_ years of NBPA licensing have passed, my database of licensees at LicensedSports.net  is largely up to date.

Interestingly, the NBPA has a unique name for their licensing company - Think450. The 450 refers to the number of current NBA players at any given point in time (30 teams x 15 players per team = 450).

Here's what the NBPA's licensing website says in 2023:
"Think450 is the NBPA's licensing and business development entity wholly owned by its members. Think450 restores NBPA members' control over their name, likened, data and intellectual property."
Note: "Restores" refers to the 2018-ish change from allowing the NBA to control players' licensing rights to the current split between the NBA and the NBPA.

One other suggestion for finding a list of NBPA licensees would be to contact the NBPA directly and try to wrestle a list of licensees out of them.
National Basketball Players Association
310 Lenox Avenue
New York, NY 10027
Phone:  (212) 655-0880
Toll Free:  (800) 955-6272
Fax:  (212) 655-0881

And if you are looking for a list of NBA licensees, look at this blog.


Many thanks!
Scott

List of NHLPA Licensees - National Hockey League Players' Association Licensees

Greeting folks!

This note is written by Scott Sillcox in fall 2023 in response to a lot of readers asking me two questions:

A. You wrote and posted many of your blog postings several years ago, is the info still relevant today? Short answer - absolutely! The basics of sports licensing change very little over the years, so I strongly suggest that if you are trying to learn about sports licensing, read away! I have also tried to update certain areas where there have been significant changes, so I feel comfortable in telling you that this information is still highly relevant.

B. You mention that you are a consultant and might be able to help me, do you still do consulting? Short answer - absolutely. I work in the licensing field virtually every day of my life, so if you have questions or would like my help, contact me! The two primary ways I work are hourly telephone consulting ($175US/hour) and face-to-face meetings where I come right to your office for a full day ($1500US/day + $650 travel expenses).

Many thanks and happy reading -
Scott Sillcox

================

Is it possible that you're been trying to find a list of NHL licensees? Hard isn't it! How about finding a list of NHLPA licensees? Even harder?

NHLPA new logo as of 2014-15

NHLPA previous logo


The good news is that you can breath a sigh of relief - you've found your list.

In early 2012 we launched a new, searchable Online Directory of 2500+ North American Licensed Sports Products Companies - it’s called LicensedSports.net and it can be found at that same address and costs just $59 to use for three months. This is a highly searchable directory of licensed sports products companies in North America, companies that have been licensed by various sports leagues (NFL, MLB, NBA, NHL, NCAA, MLS, Nascar, NFLPA, MLBPA, NHLPA and others). There is nothing on the internet that comes close to this resource. So please take advantage of this resource and "Search Away". If you're not sure if this database would be worth the investment, check out this 3 minute video that gives you a sense of what to expect.

One quick point about the NHLPA. They do actually have a list of NHLPA licensees - it's just not particularly full of contact information nor is it "searchable". But at least they have a list and that's a lot more than can be said for the NHL itself which doesn't provide a list of any type of their licensees. So hats off to the NHLPA for this great effort!

Now let me point out two especially useful features of our Online Directory:

1. The dynamic view of each company’s website – when you look at a company’s record, there is a live screen with their website right there on your screen.

2. We have tried our best to show one or more key contacts at each company, and wherever possible we have included email addresses, phone #’s, fax #’s and even Linkedin url’s.

This is intended to be a reasonably comprehensive and up-to-date listing of licensed sports products companies, but please understand no list is completely comprehensive or entirely accurate – we strive to do our best and over time this list will become even better. And remember, because this is a live, online directory, it will be constantly changing. I will be adding licensees as I learn about them, and deleting those who exit the licensed sports products business as well. If you have any comments or suggestions (and especially additions!), please email me at: ssillcox@rogers.com

Allow me to take a moment and explain NHL vs NHLPA licensing in case you are uncertain - you can read more about this in Part 7 of my 12 Part Blog on Sports Licensing.

- If a product requires the names, uniform numbers, images or likenesses of 3 or more current players, a player’s association (in this case the NHLPA) needs to become involved in addition to the league. This involves obtaining a joint NHL – NHLPA license.

- The National Hockey League Players Association represents all 750-ish current NHL players.

- Please visit this page in the NHLPA's website for a detailed description of each of the 35-ish joint NHL – NHLPA licensees.

- The NHLPA isn’t going to require that a licensee produce products for all current NHL players, and unlike the MLBPA they are not known for making demands as to who a licensee can or can't use or how many players you must use.

- If an NHL license requires a royalty payment of 11% (see Part 8 of my 12 Part Series for more on royalty amounts), a joint NHL - NHLPA license will carry a royalty payment in the order of 17%.

- I advise you to contact the NHLPA Mike Ouellet, Chief of Business Affairs, NHL Players' Association Ph:(416) 313-2300 mouellet@nhlpa.com and speak to their licensing team with any/all questions you may have. The NHLPA licensing team will be better able than the NHL Enterprises team to answer licensing questions about working with current NHL players.

Now back to the blog at hand...

While I encourage you to visit the actual website/online directory to get up-to-date (and far more detailed) information, here is at least a snapshot of NHLPA licensees in the online database as of March 2012.

List of NHLPA Licensees - List of National Hockey League Players'Association Licensees
Company Name
1 Aminco USA / Aminco International
2 Bleacher Creatures
3 Centura Brands
4 EA Sports - Electronic Arts
5 EA Sports Canada - Electronic Arts
6 Elmau & Associates / Souvenir Teez
7 FatHead- LLC
8 Forever Collectibles aka Team Beans
9 Frameworth Sports Marketing
10 Fremont Die
11 Game On Images
12 GameWear International / Wear The Game
13 Getty Images
14 Great Plains Cresting
15 Great Sports Art
16 The Highland Mint / Bullion International
17 IMAGIX†/ LDT Import-Export
18 Jellyfish Marketing Inc.
19 JF Sports Canada / NNL Enterprises
20 Karmin Industries
21 Knights Apparel- Inc.
22 McFarlane Toys / TMP International
23 MDI Entertainment- a Scientific Games Company
24 Mounted Memories
25 Mustang Drinkware / Mustang International Inc.
26 Name In The Frame / That's Me Sports / MVP Pics
27 The Northwest Company LLC
28 Old Time Hockey / Old Time Sports
29 Panini Group / Panini America
30 Pather Plastics
31 Perfect Timing- Inc.
32 Photo File Inc.
33 Reebok - The Hockey Company - CCM Hockey - Sport Maska
34 Sher-Wood Hockey Inc.
35 Sideline Sports
36 Skinit Inc.
37 Three60 Gear- a Division of A&E Group
38 Top Dog Collectibles Inc.
39 Trends International- LLC
40 Trends International USA
41 UPI Marketing Inc. / Team Keys
42 The Upper Deck Company
43 USAopoly
44 Wincraft Inc.

I have also attached a jpg of this same list showing the City, State/Province and Country of each of these NFLPA licensees. But once again, remember that if you go online to the searchable directory, you will get complete information including address and website, as well as contact information including phone, fax, email and in some cases Linkedin info.

List of NHLPA licensees


At some point you might ask yourself, why would Scott Sillcox spend so much time and effort to create this low-cost Online Directory of licensed sports product companies in North America?

The answer is simple. I have a fair amount of knowledge about the licensed sports products business, knowledge that seems to be in scarce supply, especially on the internet. After spending 15+ years in the licensed sports products business, I accumulated a wealth of knowledge that I am happy to share. This blog and the Online Directory are designed to share that information and are my way of giving back and helping people interested in the world of licensed sports products.

This blog and Online Directory are also my way of letting people know that I am a licensed sports products consultant. I am available to consult with existing and potential licensees and my goal is simple, to help you make money by being a better licensee and/or save money by avoiding licensing pitfalls. If you would like to learn more, please contact me: ssillcox@rogers.com or by cell 416-315-4736. I am here to help and I am a good listener! And if you are someone interested in becoming a sports product licensee and haven't yet read my 12 Part Blog called "An Insider’s Guide to the World of Licensed Sports Products in 12 Parts: Practical Lessons from the Trenches", I encourage you to read it - you can find it in the blog listing to the right of this posting. The introductory blog can be found here.

But most importantly, check out this searchable Online Directory of North American Licensed Sports Products Companies at LicensedSports.net - it costs just $59 for three months. And I update the database weekly, sometimes daily.

Thanks and Search Away!
Scott

List of MLBPA Licensees - Major League Baseball Players' Association Licensees

Greeting folks!

This note is written by Scott Sillcox in fall 2023 in response to a lot of readers asking me two questions:

A. You wrote and posted many of your blog postings several years ago, is the info still relevant today? Short answer - absolutely! The basics of sports licensing change very little over the years, so I strongly suggest that if you are trying to learn about sports licensing, read away! I have also tried to update certain areas where there have been significant changes, so I feel comfortable in telling you that this information is still highly relevant.

B. You mention that you are a consultant and might be able to help me, do you still do consulting? Short answer - absolutely. I work in the licensing field virtually every day of my life, so if you have questions or would like my help, contact me! The two primary ways I work are hourly telephone consulting ($175US/hour) and face-to-face meetings where I come right to your office for a full day ($1500US/day + $650 travel expenses).

Many thanks and happy reading -
Scott Sillcox

================

If you have tried finding a list of MLB licensees, you know how big a challenge that can be. Now make your job even harder by trying to find a list of MLBPA licensees (Major League Baseball Players' Association licensees) - holy smokes!



Fret no more - you've found what you were looking for! In 2012 we launched a searchable Online Directory of 2500+ North American Licensed Sports Products Companies - it’s called LicensedSports.net and it can be found at that same address and it costs just $59 to use for three months. This is a highly searchable directory of licensed sports products companies in North America, companies that have been licensed by various sports leagues (NFL, MLB, NBA, NHL, NCAA, MLS, Nascar, NFLPA, MLBPA, NHLPA and others). There is nothing on the internet that comes close to this resource. So please take advantage of this resource and "Search Away". If you're not sure if this database would be worth the investment, check out this 3 minute video that gives you a sense of what to expect.

Allow me to point out three useful features of our Online Directory:

1. The dynamic view of each company’s website – when you look at a company’s record, there is a live screen with their website right there on your screen.

2. We have tried our best to show one or more key contacts at each company, and wherever possible we have included email addresses, phone #’s, fax #’s and even Linkedin url’s.

3. For those contacts with a Linkedin url in our database (approximately 40% of all contacts), you can click right on their Linkedin link and go to that person's Linkedin page.

This online directory is intended to be a reasonably comprehensive and up-to-date listing of licensed sports products companies, but please understand no list is completely comprehensive or entirely accurate – we strive to do our best and over time this list will become even better. And remember, because this is a live, online directory, it will be constantly changing. I will be adding licensees as I learn about them, and deleting those who exit the licensed sports products business as well. If you have any comments or suggestions (and especially additions!), please email me at: ssillcox@rogers.com

Allow me to take a moment and explain MLB vs MLBPA licensing in case you are uncertain - you can read more about this in Part 7 of my 12 Part Blog on Sports Licensing.

- If a product requires the names, uniform numbers, images or likenesses of 3 or more current players, a player’s association (in this case the MLBPA) needs to become involved in addition to the league. This involves obtaining a joint MLB – MLBPA license.

- The MLBPA, aka MLB Players, represents all 1000-ish current MLB players.

- Please visit the MLB Players licensing page for a good description about what the MLBPA does from a licensing point of view.

- The MLBPA isn’t going to require that a licensee produce products for all current MLB players, but they have been known to make demands as to who a licensee can workl with and how many players a licensee must use (emphasis on the word “must” – be prepared for a demand that you must produce a minimum of 30 or 40 player products).

- If an MLB license requires a royalty payment of 12% (see Part 8 for more on royalty amounts), a joint MLB - MLBPA license will carry a royalty payment in the order of 18%.

- I advise you to contact the MLBPA and speak to their licensing team 212-826-0809 with any/all questions you may have. The MLBPA licensing team will be better able than the MLB Properties team to answer licensing questions about working with current MLB players.

Now back to the blog at hand...

While I encourage you to visit the actual website/online directory to get up-to-date (and far more detailed) information, here is at least a snapshot of MLBPA licensees in the online database as of March 2012.

List of MLBPA Licensees - List of Major League Baseball Players'Association Licensees
Company Name
1 Action Images Inc.
2 Bleacher Creatures
3 Creative Innovisions
4 The Emblem Source
5 FatHead- LLC
6 Forever Collectibles aka Team Beans
7 GameWear International / Wear The Game
8 The Highland Mint / Bullion International
9 McFarlane Toys / TMP International
10 Mounted Memories
11 The Northwest Company LLC
12 Panini Group / Panini America
13 Perfect Timing- Inc.
14 Photo File Inc.
15 Reebok - Mitchell and Ness Nostalgia Company
16 Rightview Pro
17 Sega Of America
18 Three60 Gear- a Division of A&E Group
19 The Topps Co. Inc.
20 Wincraft Inc.

I have also attached a jpg of this same list showing the City, State/Province and Country of each of these MLBPA licensees. But once again, remember that if you go online to the searchable directory, you will get complete information including address and website, as well as contact information including phone, fax, email and in some cases Linkedin info.

List of MLBPA licensees


At some point you might ask yourself, why would Scott Sillcox spend so much time and effort to create this Online Directory of 2500+ licensed sports product companies in North America?

The answer is simple. I have a fair amount of knowledge about the licensed sports products business, knowledge that seems to be in scarce supply, especially on the internet. After spending 15+ years in the licensed sports products business, I accumulated a wealth of knowledge that I am happy to share. This blog and the Online Directory are designed to share that information and are my way of giving back and helping people interested in the world of licensed sports products.

This blog and Online Directory are also my way of letting people know that I am a licensed sports products consultant. I am available to consult with existing and potential licensees and my goal is simple, to help you make money by being a better licensee and/or save money by avoiding licensing pitfalls. If you would like to learn more, please contact me: ssillcox@rogers.com or by cell 416-315-4736. I am here to help and I am a good listener! And if you are someone interested in becoming a sports product licensee and haven't yet read my 12 Part Blog called "An Insider’s Guide to the World of Licensed Sports Products in 12 Parts: Practical Lessons from the Trenches", I encourage you to read it - you can find it in the blog listing to the right of this posting. The introductory blog can be found here.

But most importantly, check out the searchable Online Directory of North American Licensed Sports Products Companies at LicensedSports.net - it's just $59 to use for three months. And I update the database weekly, sometimes daily.

Thanks and Search Away!
Scott

List of NFLPA Licensees - National Football League Players' Association Licensees

Greeting folks!

This note is written by Scott Sillcox in fall 2023 in response to a lot of readers asking me two questions:

A. You wrote and posted many of your blog postings several years ago, is the info still relevant today? Short answer - absolutely! The basics of sports licensing change very little over the years, so I strongly suggest that if you are trying to learn about sports licensing, read away! I have also tried to update certain areas where there have been significant changes, so I feel comfortable in telling you that this information is still highly relevant.

B. You mention that you are a consultant and might be able to help me, do you still do consulting? Short answer - absolutely. I work in the licensing field virtually every day of my life, so if you have questions or would like my help, contact me! The two primary ways I work are hourly telephone consulting ($175US/hour) and face-to-face meetings where I come right to your office for a full day ($1500US/day + $650 travel expenses).

Many thanks and happy reading -
Scott Sillcox

================

If you have tried finding a list of NFL licensees, you know how big a challenge that can be. Now make your job even harder by trying to find a list of NFLPA licensees (National Football League Players' Association licensees) - yikes!



The good news is that you've found just such a list! In early 2012 we launched a brand new, searchable Online Directory of 2500+ North American Licensed Sports Products Companies - it’s called LicensedSports.net and it can be found at that same address and costs just $59 to use for three months. This is a highly searchable directory of licensed sports products companies in North America, companies that have been licensed by various sports leagues (NFL, MLB, NBA, NHL, NCAA, MLS, Nascar, NFLPA, MLBPA, NHLPA and others). There is nothing on the internet that comes close to this resource. So please take advantage of this resource and "Search Away". If you're not sure if this database would be worth the investment, check out this 3 minute video that gives you a sense of what to expect.

One quick point about the NFLPA. They do actually have a list of NFLPA licensees -
Apparel Licensees are listed here
Multimedia Licensees are listed here
Non-apparel Licensees are listed here
- it's just not overly user-friendly, but at least they have a list and that's a lot more than can be said for the NFL itself which doesn't provide a list of any type of their licensees. So hats off to the NFLPA for this effort!

Now let me point out two especially useful features of our Online Directory:

1. The dynamic view of each company’s website – when you look at a company’s record, there is a live screen with their website right there on your screen.

2. We have tried our best to show one or more key contacts at each company, and wherever possible we have included email addresses, phone #’s, fax #’s and even Linkedin url’s.

This is intended to be a reasonably comprehensive and up-to-date listing of licensed sports products companies, but please understand no list is completely comprehensive or entirely accurate – we strive to do our best and over time this list will become even better. And remember, because this is a live, online directory, it will be constantly changing. I will be adding licensees as I learn about them, and deleting those who exit the licensed sports products business as well. If you have any comments or suggestions (and especially additions!), please email me at: ssillcox@rogers.com

Allow me to take a moment and explain NFL vs NFLPA licensing in case you are uncertain - you can read more about this in Part 7 of my 12 Part Blog on Sports Licensing.

- If a product requires the names, uniform numbers, images or likenesses of 3 or more current players, a player’s association (in this case the NFLPA) needs to become involved in addition to the league. This involves obtaining a joint NFL – NFLPA license.

- The NFLPA represents all current players.

- The NFLPA isn’t going to require that a licensee produce products for all 1800-ish current NFL players, but they may make some demands as to who the licensee can use and how many players they must use (emphasis on the word “must”).

- If an NFL license requires a royalty payment of 12% (see Part 8 for more on royalty amounts), a joint NFL - NFLPA license will carry a royalty payment in the order of 18%.

- If you are interested in a NFLPA license, I suggest you to contact the NFLPA and speak to their licensing team with any/all questions you may have. The NFLPA licensing team will be better able than the NFL Properties team to answer licensing questions about working with current NFL players.

Now back to the blog at hand...

While I encourage you to visit the actual website/online directory to get up-to-date (and far more detailed) information, here is at least a snapshot of NFLPA licensees in the online database as of March 2012.

List of NFLPA Licensees - List of National Football League Players'Association Licensees
Company Name
1 Accolade Group / Accolade USA / Levelwear
2 Bleacher Creatures
3 Boelter Brands
4 The Bradford Exchange Ltd.
5 Coveroo
6 The Danbury Mint / MBI Inc.
7 EA Sports - Electronic Arts
8 EA Sports Canada - Electronic Arts
9 FatHead- LLC
10 Forever Collectibles aka Team Beans
11 GameWear International / Wear The Game
12 The Highland Mint / Bullion International
13 Jarden Sports Licensing- LP
14 Majestic Athletic / Majestic Industries / VF and VFC
15 McFarlane Toys / TMP International
16 Muze Clothing
17 MVP Collection
18 Name In The Frame / That's Me Sports / MVP Pics
19 The Northwest Company LLC
20 Official Signature Products
21 Panini Group / Panini America
22 Perfect Timing- Inc.
23 Photo File Inc.
24 Playmark
25 Pro Specialties Group
26 Pro Towel Sports- Inc.
27 Reebok - Mitchell and Ness Nostalgia Company
28 Reebok - Outerstuff- a division of adidas
29 Replay Photos LLC
30 Ripon Athletic
31 Silver Crystal Sports
32 Skinit Inc.
33 Stahl's Inc.
34 Team Fan Shop
35 The Topps Co. Inc.
36 Trends International USA
37 Wincraft Inc.

I have also attached a jpg of this same list showing the City, State/Province and Country of each of these NFLPA licensees. But once again, remember that if you go online to the searchable directory, you will get complete information including address and website, as well as contact information including phone, fax, email and in some cases Linkedin info.

List of NFLPA licensees


At some point you might ask yourself, why would Scott Sillcox spend so much time and effort to create this Online Directory of 2500+ licensed sports product companies in North America?

The answer is simple. I have a fair amount of knowledge about the licensed sports products business, knowledge that seems to be in scarce supply, especially on the internet. After spending 15+ years in the licensed sports products business, I accumulated a wealth of knowledge that I am happy to share. This blog and the Online Directory are designed to share that information and are my way of giving back and helping people interested in the world of licensed sports products.

This blog and Online Directory are also my way of letting people know that I am a licensed sports products consultant. I am available to consult with existing and potential licensees and my goal is simple, to help you make money by being a better licensee and/or save money by avoiding licensing pitfalls. If you would like to learn more, please contact me: ssillcox@rogers.com or by cell 416-315-4736. I am here to help and I am a good listener! And if you are someone interested in becoming a sports product licensee and haven't yet read my 12 Part Blog called "An Insider’s Guide to the World of Licensed Sports Products in 12 Parts: Practical Lessons from the Trenches", I encourage you to read it - you can find it in the blog listing to the right of this posting. The introductory blog can be found here.

But most importantly, check out the brand new, searchable Online Directory of North American Licensed Sports Products Companies at LicensedSports.net - it costs just $59 to use for three months. And I update the database weekly, sometimes daily.

Thanks and Search Away!
Scott

Thursday, March 1, 2012

Part 7 - An Insider’s Guide to the World of Licensed Sports Products: Players’ Associations and Current vs. Retired Players

Greeting folks!

This note is written by Scott Sillcox in fall 2023 in response to a lot of readers asking me two questions:

A. You wrote and posted this 12 part blog in 2012-ish, is it still relevant today? Short answer - absolutely! The basics of sports licensing change very little over the years, so I strongly suggest that if you are trying to learn about sports licensing, read away! I have also tried to update certain areas where there have been significant changes, so I feel comfortable in telling you that this information is still highly relevant.

B. You mention that you are a consultant and might be able to help me, do you still do consulting? Short answer - absolutely. I work in the licensing field virtually every day of my life, so if you have questions or would like my help, contact me! The two primary ways I work are hourly telephone consulting ($175US/hour) and face-to-face meetings where I come right to your office for a full day ($1500US/day + $650 travel expenses).

Many thanks and happy reading -
Scott Sillcox

Please also note: This 12 part series initially appeared on my "Heritage Uniforms and Jerseys" blog, but I moved it in March 2012 to this blog which has a more single-focus on the world of licensed sports products.

================

Greetings!

This is Part 7 of a 12 Part Series of blogs Scott Sillcox wrote called “An Insider’s Guide to the World of Licensed Sports Products in 12 Parts: Practical Lessons from the Trenches”. For a backgrounder on Scott Sillcox and his company, Maple Leaf Productions, please see the introductory blog and/or watch his 11 minute introductory video. Scott is available to consult with anyone interested in pursuing a sports license.
The 12 Parts of this Licensed Sports Products blog are:
Part 1: How Licensing Works - Follow The Money or How $5,000,000,000 can be less than you think
Part 2: What’s Involved in Getting a License – You need them far more than they need you
Part 3: The Landscape and some of the players
Part 4: Quality Control – Where The Real Power in Licensed Sports Lies
Part 5: Royalty Reporting and Audits
Part 6: Selling Licensed Goods - Why it’s not as easy as it looks
Part 7: Players Associations and Current vs. Retired Players
Part 8: Royalty Rates – Is 12% the norm and when 12% isn’t enough
Part 9: Local Licenses – myth or reality?
Part 10: Packaging
Part 11: Ten Things (Actually 12 Things) I Learned Along The Way
Part 12: Ten More Things (Actually 14 Things) I Learned Along The Way

Let me state at outset that dealing with Players’ Associations – PA’s - is an area where I have the least experience, so this blog may be a little thinner in detail than other blogs.

***Please also note that at the time of writing this blog (mid July 2011), the NFL and NBA were in labor disputes and had locked out their players. As a result information from the respective players’ associations and their websites were far less than is generally available. This blog has been written as if the lockouts are a thing of the past and new Collective Bargaining Agreements (CBA’s) are in place.

Two general statements with respect to producing licensed products that use current or retired players:

1. If your product idea is one that requires the names, uniform numbers, images or likenesses of 3 or more current players, a player’s association needs to become involved in addition to the league. Welcome to a licensed sports products world where your life got just more complicated and more costly than if you didn’t need to use the players.

2. If your product idea is one that requires the names, uniform numbers, images or likenesses of one or more retired players, your life got even more complicated. This is because none of the leagues (NFL, NBA, MLB, NHL) has an all-encompassing alumni association which represents all retired players from that league. You are thus faced with the daunting task of determining who represents their licensing rights, and in many cases this leads to having to spend large amounts of time and money trying to track down retired players (or their families if they are deceased) and negotiating separate deals with each.

Simply put, the primary lesson of this blog is that your life would be a whole lot easier and less expensive if your product idea did not involve current or retired players.

Easy for me to say and I realize lots of ideas require the use of players’ names, numbers, likeness or images so let’s roll up our sleeves and delve a little deeper.

Things vary from league to league but here is a general overview on each of the four major North American sports leagues as it relates to licensing the name, uniform number, image or likeness of current or retired players:


1. NFL
A. Current Players:

- If your product idea requires current players’ names, uniform numbers, images or likenesses, you are going to need a joint NFL – NFLPA license.

- The NFLPA www.nflpa.com www.nflplayers.com represents all current players.

- The NFLPA isn’t going to require that you produce products for all 1800-ish current NFL players, but they may make some demands as to who you can use and how many players you must use (emphasis on the word “must”).

- If an NFL license requires a royalty payment of 12% (see Part 8 for more on royalty amounts), a joint NFL - NFLPA license will carry a royalty payment in the order of 18%.

- I advise you to contact the NFLPA and speak to their licensing team with any/all questions you may have. The NFLPA licensing team will be better able than the NFL Properties team to answer licensing questions about working with current NFL players.

- Creating a product involving current players means that when it comes to Quality Control (see Part 4 of this Blog for more on QC / Quality Control), you will have two levels of Quality Control – the NFL’s and the NFLPA’s. This is do-able of course, but the reality of a joint NFL - NFLPA license vis a vis QC is that it increases the complexity and time required to bring a product to market.

B. Retired Players:
- If your product idea requires retired players’ names, uniform numbers, images or likenesses, you are going to have to roll up your sleeves and do a lot of legwork.

- In addition to the 1800-ish current players, the NFLPA www.nflpa.com www.nflplayers.com also claims to represent 3000 retired players under the auspices of what used to be called Players Inc. and is now called NFL Players. Here’s what their website says:

Formed in 1994, NFL Players is the for-profit licensing and marketing subsidiary of the NFL Players Association (NFLPA). Representing more than 1,800 active and 3,000 retired NFL players, NFL Players "takes the helmets off" the players and markets them as personalities as well as professional athletes. NFL Players activities include retail licensing, corporate sponsorships, special events, radio and television projects, publishing and other promotional programs. NFL Players schedules more than 3,500 NFL player appearances each year. For more information, please visit www.nflplayers.com .

You are best to discuss the following with the NFLPA if at all possible, but of the thousands and thousands of retired NFL players, it seems that a somewhat small number – perhaps 150 – were actually paid by the NFLPA over the last number of years. This may represent the true demand for retired players from a licensing point of view, but if the figure of 150 players that has been circulated is true, it seems improbably low to me. The best I can advise is for you to speak to the NFLPA for more information.

- If the player(s) you wish to work with are not represented by the NFLPA, then you are likely going to have to contact each retired player (or their family if they are deceased) directly.


- You cannot go to an “association of retired NFL players” and negotiate the rights to all retired players because no one group represents all retired players. That being said, in addition to the NFLPA and their claim to represent 3000 retired players, there is a hard working association known as the “NFL Alumni Association” which is headquartered in Newark NJ. They can be reached at 973-718-7350 and you can certainly ask them directly who they represent and what advice they have for you vis a vis negotiating the rights to work with specific retired NFL players.

- For a great deal more information and insight about retired players and the highly complex area of licensing rights/issues/ideas, I would suggest you contact the very bright and well written former NFL player Jeff Nixon. Mr. Nixon played in the NFL for six years, is very active in a number of issues of interest to retired players, maintains an email list of 4000+ NFL alumni and writes a terrific blog on the subject.



2. MLB
A. Current Players:

- If your product idea requires current players’ names, uniform numbers, images or likenesses, you are going to need a joint MLB – MLBPA license.

- The MLBPA, aka MLB Players, represents all 1000-ish current MLB players.

- Please visit the MLB Players licensing page for a good description about what the MLBPA does from a licensing point of view.

- The MLBPA isn’t going to require that you produce products for all current MLB players, but they have been known to make demands as to who you can use and how many players you must use (emphasis on the word “must” – be prepared for a demand that you produce a minimum of 30 or 40 player products).

- If an MLB license requires a royalty payment of 12% (see Part 8 for more on royalty amounts), a joint MLB - MLBPA license will carry a royalty payment in the order of 18%.

- I advise you to contact the MLBPA and speak to their licensing team 212-826-0809 with any/all questions you may have. The MLBPA licensing team will be better able than the MLB Properties team to answer licensing questions about working with current MLB players.

- Creating a product involving current players means that when it comes to Quality Control (see Part 4 of this Blog for more on QC / Quality Control), you will have two levels of Quality Control – MLB’s and the MLBPA’s. This is do-able of course, but the reality of a joint MLB - MLBPA license vis a vis QC is that it increases the complexity and time required to bring a product to market.


B. Retired Players:
- If your product idea requires retired players’ names, uniform numbers, images or likenesses, you are going to have to roll up your sleeves and do a lot of legwork.

- Unlike the NFL Players Association which claims to represent a reasonably large number of retired players from a licensing point of view, the MLBPA does not represent retired players for licensing purposes.


- There is a retired players’ association known as the “Major League Baseball Players Alumni Association” MLBPAA. The MLBPAA is headquartered in Colorado and represents 5800 former and current major league players, umpires, managers, coaches and fans (please don’t think of the 5800 as being all former players) and operates a for-profit group based in St. Petersburg FL called Major League Alumni Marketing (MLAM) and the Legends Memorabilia Collection (LMC) designed to generate compensation for former players.

- What they don’t say is exactly how many players, and which players, they represent. I understand why, and I hope you do as well, so the best way to get your retired player licensing questions answered would be to speak to MLAM directly at 719-475-1847 Matt Hazzard matt@mlbpaa.com or call their office in Florida 727-898-8900. My big picture point would be for you to understand that as good as MLBPAA and MLAM may be, they do not represent all retired MLB players.

- If some/all of the player(s) you wish to work with are not represented by the MLBPAA, then you are likely going to have to contact each retired player (or their family if they are deceased) directly.



3. NBA
A. Current Players:

- Until 2018-ish, the NBA was unlike the other leading North America leagues (NFL, MLB, NHL) in that if your product idea required current players’ names, uniform numbers, images or likenesses, you only needed an NBA license. This was unique and was very forward thinking on the part of the NBA and the National Basketball Players Association (NBPA).

- But that changed in 2018-ish and the NBA and NBPA adopted the same model as the other three pro leagues.

- Please visit the NBA and the NBA Players Association for a description about what the NBA and NBPA do from a licensing point of view.

- Interestingly, the NBPA has a unique name for their licensing company - Think450. The 450 refers to the number of current NBA players at any given point in time (30 teams x 15 players per team = 450).

- Here's what the NBPA's licensing website says in 2023:
"Think450 is the NBPA's licensing and business development entity wholly owned by its members. Think450 restores NBPA members' control over their name, likened, data and intellectual property."
Note: "Restores" refers to the 2018-ish change from allowing the NBA to control players' licensing rights to the current split between the NBA and the NBPA.


B. Retired Players:
- If your product idea requires retired players’ names, uniform numbers, images or likenesses, the place to start would be with the New York based National Basketball Retired Players Association (NBRPA) Ph: 212-251-0368. The NBRPA, which is also known as the Legends Of Basketball, is a non-profit organization founded in 1992 by some of the game’s greats and has a membership of approximately 1000 NBA, ABA and Harlem Globetrotters alumni. The NBRPA is a subsidiary of the NBA and has as part of its mission to create opportunities such as special appearances and basketball tours. The NBRPA claims to be on good working terms with the NBPA.


- From their website it seems to me that the NBRPA is not overly active in licensing retired players although their website says that the NBRPA wholly owns a for-profit marketing company (unnamed on their website) that works with and in conjunction with the nonprofit company of the NBRPA. I would say it’s best for you to contact the NBRPA directly and ask your licensing questions as to what extent do they represent retired players for licensing purposes.

- My guess is that you will learn that the NBRPA does not represent all retired NBA players from a licensing standpoint. If I am correct in this assumption, then you are likely going to have to contact each retired player (or their family if they are deceased) directly.



4. NHL
A. Current Players:

- If your product idea requires current players’ names, uniform numbers, images or likenesses, you are going to need a joint NHL – NHLPA license.

- The National Hockey League Players Association NHLPA represents all 750-ish current NHL players.

- Please visit this page in the NHLPA's website for a detailed description of each of the 35-ish joint NHL – NHLPA licensees.

- The NHLPA isn’t going to require that you produce products for all current NHL players, and unlike the MLBPA they are not known for making demands as to who you can use and how many players you must use.

- If an NHL license requires a royalty payment of 11% (see Part 8 for more on royalty amounts), a joint NHL - NHLPA license will carry a royalty payment in the order of 17%.

- I advise you to contact the NHLPA Mike Ouellet, Chief of Business Affairs, NHL Players' Association Ph:(416) 313-2300 mouellet@nhlpa.com and speak to their licensing team with any/all questions you may have. The NHLPA licensing team will be better able than the NHL Enterprises team to answer licensing questions about working with current NHL players.

- Creating a product involving current players means that when it comes to Quality Control (see Part 4 of this Blog for more on QC / Quality Control), you will have two levels of Quality Control – NHL’s and the NHLPA’s. This is do-able of course, but the reality of a joint NHL - NHLPA license vis a vis QC is that it increases the complexity and time required to bring a product to market.

B. Retired Players:
- If your product idea requires retired players’ names, uniform numbers, images or likenesses, you are going to have to roll up your sleeves and do a lot of legwork.

- Unlike the NFL Players Association which claims to represent a reasonably large number of retired players from a licensing point of view, the NHLPA does not represent retired players for licensing purposes.


- There is a retired players’ association known as the NHL Alumni Association - NHLA. The NHLA is headquartered in Toronto and represents 1300-ish former NHL players (out of approximately 3500 living former players). It is interesting to note that this group was formed in 1999 as a result of the amalgamation of two alumni groups – one formed by the NHL and one by the NHLPA.

- From a marketing perspective, the NHLA seems to concentrate more on booking appearances by former players (speaking engagements, autograph signings, golf tournament participation, meet and greets, NHL Alumni hockey games) than actual licensing opportunities, which I suspect reflects the fact that the bigger names among NHL alumni are reluctant to cast their lot in with the alumni association opting instead to negotiate licensing opportunities directly themselves (ie they don’t have to share the pie if they negotiate directly).

- My big picture point would be for you to understand that as good as the NHLA may be, they do not represent all retired NHL players.

- If some/all of the player(s) you wish to work with are not represented by the NHLA, then you are likely going to have to contact each retired player (or their family if they are deceased) directly. To this end the NHLA claims to maintain a database of 3400 of the approximately 3500 living NHL alumni, and they may be able to open doors for you.



Before we end this blog, I have two stories to pass on about dealing with Players’ Associations (PA’s) – one long and one short – and both deal with the NHLPA.

The first story concerns the use of uniform numbers. I tell this story for two reasons:
1. To illustrate the landscape/tension that can exist between the league and the PA when it comes to licensing
and
2. To explain that the PA’s consider even the uniform numbers as “belonging” to the players and the use of only the uniform number in a licensed product (ie no player name, likeness or image) nonetheless requires a joint league-PA license.

Here goes with story #1…




In 1997, when I was in the process of applying to the NHL for a license to produce posters that celebrated the history and evolution of team uniforms, I sat down with the NHL licensing people on two separate occasions and asked point blank: "Can I use real uniform numbers?" And on both occasions the NHL said, and confirmed in writing, that "Yes you can use the actual uniform numbers. We control the uniform numbers." So armed with that go-ahead, we created uniform images for the Toronto Maple Leafs and Montreal Canadiens using actual numbers that were worn by players in those seasons – in some cases we showed the Captain’s “C” or Alternate Captain’s “A” - and later that year we published our first two posters – the Montreal Canadiens and the Toronto Maple Leafs.

Basically the day that we began shipping the posters to stores, I got a call from a friend of mine at the NHL Players’ Association, and he said, "So Scott, tell me, how much are you paying (then current player) Doug Gilmour for the use of his jersey?" And I said, "The NHL tells me I don't have to pay Doug anything because the NHL controls the use of uniform numbers." And he said, "Well, that’s nice. But we disagree." And he went on to suggest that I pull the posters off the market and re-do them without real numbers - or else apply for a joint NHL – NHLPA license and pay the NHLPA a royalty and also cut a deal with all retired players whose numbers are featured in the posters. So I went back to the NHL, reported what the PA told me, and the NHL said "Tell the PA to jump in the lake." So I went back to the PA and relayed the message in somewhat less graphic terms, and the PA said, "That's fine - we'll see you and the NHL in court and we’ll figure this out." So then I went back to the NHL and they said, "Scott, change your posters."

And thus it was that we had to destroy thousands of posters (if you have one of the originals, you have a great collectible with a bit of history!) and start again.

How can you tell if you have an original? On the Toronto poster, look at the 1992-93 jersey and see if it shows Doug Gilmour’s #93 and an Alternate Captain’s “A” – if it does, you have an original! On the Montreal poster, look at the 1965-66 jersey and see if it shows #4 and the Captain’s “C” – if it does, you have an original!

Here is the actual original art that we had to change - in this case the jersey of a retired player, Jean Beliveau. You can see the originally painted uniform #4 and the Captain’s “C”, and you can see below a uniform #23 which we used to electronically adjust the image for the re-printed posters.

From that point on, for all NFL, NHL and MLB uniforms we created we used uniform numbers that either were not worn by anyone during that season, or else were worn by more than one player so it's impossible to associate the number with a specific player. But for the NCAA, we did use real player numbers because college athletes, as amateurs, aren't eligible for compensation.


My second story is much shorter, but is telling nonetheless and might help you to understand PA’s if/when you have to negotiate with them.

I met with the NHLPA recently to discuss a project and I asked about the NHLPA’s interest in representing retired players. It was made clear to me that the day a player retires, the PA ceases to represent him from a licensing perspective. It’s a clean break. The PA (at least in the case of the NHL and I suspect it’s much the same for the other PA’s although they might not say so quite as readily) is all about the current players and not at all about the retired players. Does this thinking extend beyond licensed products? I’ll let you reach your own conclusions.


That’s all for Part #7 of “An Insider’s Guide to the World of Licensed Sports Products: Players’ Associations and Current vs. Retired Players”.

Thanks for reading and all comments are welcome!

Scott


PS from fall 2023: In case you weren't aware, I created and constantly maintain a searchable Online Directory of 2500+ North American Licensed Sports Products Companies – it can be found at www.LicensedSports.net and only costs $59 to use for three full months. This is a highly searchable directory of licensed sports products companies in North America, companies that have been licensed by various sports leagues (NFL, MLB, NBA, NHL, NCAA, NASCAR, MLS, etc.) as well as the various players’ associations (NFLPA, MLBPA, NBAP, NHLPA). There is nothing like it anywhere on the internet, and I update the database weekly, oftentimes daily.

Virtually all 2500+ company records have a contact name with title, phone number and email address. In many cases, I list up to six contacts within the company. What's more, many of the records have a Linkedin url so you can learn much more about that contact including if you know people in common.

So if you’re looking for all the licensed sports products companies based in Connecticut, or all of the NFL licensees which sell housewares, or all companies licensed by the NBA and the NHL and MLB for soft goods, check out this terrific and highly searchable resource at www. LicensedSports.net .


PS from fall 2023: I am a very active consultant to people looking to learn more about the licensed sports product industry - you can find the full detail here.  I spend almost every day in the licensed sports product field and I work with between 300 and 500 clients each year. There are three primary ways I work with people:

1. Hourly telephone consulting
2. Full day face-to-face meetings where I will go almost anywhere in North America to spend a full day with you and giving you a fire hose amount of information that is directly applicable to your circumstances.
3. I have a bundled package of services for those people who know that they want to work with an existing licensee.

So visit here for more detailed info and let me know how I can help you move your idea forward.

Part 2 - An Insider’s Guide to the World of Licensed Sports Products: What’s Involved in Getting a License – You need them far more than they need you

Greeting folks!

This note is written by Scott Sillcox in fall 2023 in response to a lot of readers asking me two questions:

A. You wrote and posted this 12 part blog in 2012-ish, is it still relevant today? Short answer - absolutely! The basics of sports licensing change very little over the years, so I strongly suggest that if you are trying to learn about sports licensing, read away! I have also tried to update certain areas where there have been significant changes, so I feel comfortable in telling you that this information is still highly relevant.

B. You mention that you are a consultant and might be able to help me, do you still do consulting? Short answer - absolutely! I work in the licensing field virtually every day of my life, so if you have questions or would like my help, contact me! The two primary ways I work are hourly telephone consulting ($175US/hour) and face-to-face meetings where I come right to your office for a full day ($1500US/day + $650 travel expenses).

Many thanks and happy reading -
Scott Sillcox

Please also note: This 12 part series initially appeared on my "Heritage Uniforms and Jerseys" blog, but I moved it in March 2012 to this blog which has a more single-focus on the world of licensed sports products.

================

Greetings!

This is Part 2 of a 12 Part Series of blogs Scott Sillcox wrote called “An Insider’s Guide to the World of Licensed Sports Products”. For a backgrounder on Scott Sillcox and his company, Maple Leaf Productions, please see the introductory blog and/or watch his 11 minute introductory video. Scott is available to consult with anyone interested in pursuing a sports license.

The 12 Parts of this Licensed Sports Products blog are:
Part 1: How Licensing Works - Follow The Money or How $5,000,000,000 can be less than you think
Part 2: What’s Involved in Getting a License – You need them far more than they need you
Part 3: The Landscape and some of the players
Part 4: Quality Control – Where The Real Power in Licensed Sports Lies
Part 5: Royalty Reporting and Audits
Part 6: Selling Licensed Goods - Why it’s not as easy as it looks
Part 7: Players Associations and Current vs. Retired Players
Part 8: Royalty Rates – Is 12% the norm and when 12% isn’t enough
Part 9: Local Licenses – myth or reality?
Part 10: Packaging
Part 11: Ten Things (Actually 12 Things) I Learned Along The Way
Part 12: Ten More Things (Actually 14 Things) I Learned Along The Way

I am a big believer in perspective, so just as the first blog in this series explained how in the case of MLB, $5,000,000,000 of retail sales turns into only $10,000,000 (or less) per team, a little perspective is needed to understand what is involved in obtaining a license to produce a licensed sports product.

Perspective #1: You need them far more than they need you
No matter how big you think you are, or how great your idea is, please keep coming back to this truism: You need them far more than they (meaning the leagues) need you. In fact, I don’t like sounding negative, but they really don’t need you at all – I’m not trying to be mean, but I want to give you a reality check. If you take nothing more than this truism away from this blog, you will have learned an invaluable lesson about licensed sports products – You need them far more than they need you. Accept this fact and you will be well on your way to understanding the world of licensed sports products.


Perspective #2: Soft goods licenses vs hard lines licenses: Part 1
Traditionally, all products licensed by sports leagues fall into one of two categories:
A. Soft goods
- Sometimes referred to as soft goods and headwear; or apparel; or apparel and headwear.
- This category is generally dominated by Nike, Reebok, adidas and a handful of other apparel giants.

B. Hard lines
- Sometimes referred to as hard goods; or trinkets and trash.
- Electronics, especially video games, falls into this category although some people/leagues might call it a third category – I am going to leave Electronics as part of Hard lines.
- This category has no giants on the scale of the apparel companies, rather this category is characterized by lots and lots of small, entrepreneurial companies.

The perspective you need to understand is that soft goods licenses are generally multi-year licenses, while hard lines licenses are generally one year licenses. Why is this the case? Any number of reasons, but the important thing to understand is simply this – soft goods are generally multi year licenses, hard lines are generally one year licenses.


Perspective #3: Soft goods licenses vs hard lines licenses: Part 2

If you have a soft goods product that you would like to get licensed, you’ve got a harder hill to climb than if you have a hard lines product. This is because soft goods, as noted above, is generally dominated by the big boys and for you to muscle your way into that group is going to take a lot of work on your part. And for you to even be considered you are going to have to make a large financial guarantee to the league. And even then you are going to have do a great sales job convincing the league’s licensing people that your soft goods product is significantly different than the existing licensees – the hurdle that you are going to have to climb is the reality that the league’s existing soft goods licensees, whoever they may be, have spent a LOT of money with the league in the form of an upfront royalty payment and one thing that the league gives back to those licensees is some level of exclusivity and protection from a multitude of licensees for a specified period of time.

Let’s say you are a ball cap manufacturer and you are would like to get a license from the league. It’s a certainty that the league has an existing cap licensee, maybe more than one. The league simply has too much at stake with their existing licensees – the existing licensees have paid a lot of money for some form of exclusivity, and the league is going to tell you that the ball cap category is full. Your only real hope in getting a soft goods license to produce ball caps is to understand when the league is going to review their ball cap license agreements (ie when the current licenses expire) and be ready to make a proposal at that time. At some point the league will be reviewing their ball cap license(s) – this might be every five years, or ten years, so you will need to be patient, prepared and ready to write a big honking check to wrestle the license away from the incumbent(s).

One exception that I can think of is if you truly have a unique product – like the folks from Crocs (footwear) had in 2004-ish. Crocs was a runaway success story in the footwear world and when they came knocking on the NFL’s door in 2004-ish for a soft goods license to produce and sell NFL team-branded Crocs, the NFL was willing to listen because the casual footwear category was not full – in fact, the were no casual footwear licensees . But you can be sure that the NFL charged Crocs a whopping annual upfront guarantee, and as big as Crocs were at the time, I’ll bet even they had to think twice about agreeing to the amount that the NFL was demanding.

But Crocs was an exception. In the case of the NFL, their official web site states the reality:
“At this time [June 2011] we are NOT licensing the NFL Marks in the following product categories”: [The breakdown by soft goods vs hard lines is done by the author Scott Sillcox to better let you understand the difference between soft goods and hard lines when it comes to applying for a license.]
• Headwear - men's, women's, children's [soft goods]
• Apparel - men's, women's, children's [soft goods]
• Sleepwear/Loungewear - men's, women's, children's [soft goods]
• Underwear - men's, women's, children's [soft goods]
• Swimwear - men's, women's, children's [soft goods]
• Jackets/Outerwear - men's, women's, children's [soft goods]
-----------------------------------------------------------------------------------
• Helmets [hard lines]
• Footballs [hard lines]
• Video Games [hard lines]
• Trading Cards [hard lines]
• Throws [hard lines]
• Duffle Bags [hard lines]
• Bean Bag Chairs/Portable Fold-up Chairs [hard lines]
• Tents and other Similar Shade Structures [hard lines]
Virtually the entire soft goods category is closed – what other soft goods are there besides headwear, apparel, sleepwear, underwear, swimwear and outerwear? Hey, how about casual footwear?

If you have a hard lines product that you would like to get licensed, the odds are more in your favor than if you are a soft goods company. But that’s still not saying too much. The NFL went through a period of time (2004 – 2007ish) when they were publicly refusing to issue any new licenses for hard lines manufacturers. There were a handful that slipped through and became new licensees, but these were very few and very far between (one or two new hard lines licensees per year) and I would suggest that in each case the new product was extraordinarily good/compelling with a proven track record in another sports league or licensed products category (Disney, etc.).


Perspective #4: Players’ Association?
Are you seeking a league license or a blended license with the league AND the players’ association? In other words, is your product designed to feature the name and/or likeness of current payers? If so, you will need a joint or blended license between the league and the players’ association. I will write more on this in upcoming blogs, but the takeaway at this point is that if you are seeking a joint license from
- NFL + NFLPA
- MLB + MLBPA
- NHL + NHLPA
- NBA + NBAPA
- Not so applicable to WWE / NASCAR / MLS / PGA / UFC
- Not applicable to NCAA
you have just made the process of becoming a licensee twice as challenging – not impossible, but harder than if you are seeking a league-only license. So if you want to increase your odds of becoming a licensee, steer clear of joint licenses, at least initially.


Perspective #5: Try to see things from the league’s perspective
Keep in mind what I said at the outset – you need them far more than they need you.

Try to see things from the league’s perspective – they are being contacted (bombarded is a better word) on a daily basis by would-be-licensees with the next great idea. Many of these are one or two person operations with nothing more than an idea and a dream, but many are larger operations not used to being told “no”. The league licensing people simply do not have the time or energy to listen to each idea and dream. Instead they almost cover their ears and hope the endless parade of schemers and dreamers knocking on their door will go away by making the process seem overwhelming.

In many cases these dreamers and schemers (and I use the terms lovingly!) have an idea, maybe a great idea, but they have no real sales contacts in the licensed sports products industry, no sales force, no existing relationships with retailers, no manufacturing facility, no track record in this industry – in short they are bringing very little if anything to the table other than an idea, and for that reason the league basically wants them to quietly disappear, to go away and never to come back. I am not trying to be mean spirited about the leagues, I am asking you to see things from their perspective.


Perspective #6: Working with an existing licensee
One way that some of the leagues try to make you go away is by suggesting to prospective licensees that they take your idea to an existing licensee and work some sort of arrangement out with them. I wish I could provide you with the exact wording the leagues use – the NFL used to have this suggestion right on their website – but I cannot find the exact wording and it is no longer on the NFL site - nonetheless the point is the league might steer you towards working with an existing licensee. The league is more than likely doing this as a “brush off”, but hold on a moment.

Being an entrepreneur myself, I can hear your entrepreneurial mind shutting down and dismissing this suggestion – “I’m not taking my idea to someone else so they can steal it from me. Forget it.”

But since the alternative is not getting your product licensed, ever, you might want to reconsider your harsh stance. I would advise anyone faced with the prospect of seeing their product NOT come to market vs working with an existing licensee, to consider very strongly the idea of working with an existing licensee who has a good reputation for integrity and getting products to market. If you don’t know the companies involved, who to approach or how to approach them, I can help. Based on your product idea, I can suggest an existing licensee(s) who you might want to consider partnering with and vice versa. You will have some selling to do to them rather than the reverse (even in this instance you need them far more than they need you), but it is possible to work together and I can help make it happen. It’s the old “Half a loaf of bread is better than none” philosophy.

Below please find three links to a great three-part article about new product licensing by Ed Zimmer of “The Entrepreneur Network” and even though it was written in 2004, it is highly applicable to this subject. It wasn’t written with sports products in mind, but it is 100% applicable to licensed sports products and working with an existing licensee to bring a product idea to market.
Part 1:
Part 2:
Part 3:
(If these links  don't work, contact me and I can send you the article as a 9 page pdf document.)

Now that we have some perspective on things (especially the fact that you need them far more than they need you), let’s get to some of the nuts and bolts of “What’s Involved in Getting a License”.



These are some of the licensed sports products that Scott Sillcox and Maple Leaf Productions produced.

1. The Application:
The process begins with an application and the application takes a considerable amount of time to complete properly and fully:

- You submit an application to the league.

- Here are links to the:
NFL application
NHL application
and
NCAA application (at least for all NCAA schools repped by the Collegiate Licensing Company, aka CLC – for more on the NCAA and licensing, see Blog Part 12)

As far as I can tell, at the present time the MLB, NBA, PGA Tour, UFC and WWE all seem to want potential licensees to contact them directly by phone or email to request a license application vs posting one online for you to download.

For a fairly detailed list of Links to license applications for the NFL, MLB, NBA, NHL, NCAA, MLS, Nascar, UFC, WWE, PGA, CFL and USTA, please see Part 12 of this blog (go to Section 19 of Part 12).

- In the case of the NFL, applying is a multi-step process, the first which is to submit what they call a “Pre-qualification application” but what I would call a full-fledged application.

- For most of the other leagues, it is a one step process.

-The point is that no matter which league you are applying to, you are going to have prepare a formal application, and preparing that document will require gathering and presenting a lot of information, some of which is likely confidential. Count on this process taking the better part of a week, maybe more, to prepare. You don’t just “whip off” an application for a license in an afternoon.


2. Minimum requirements:
In most cases, the leagues have a variety of minimum requirements. In the case of the NHL, these are:

1) Your company must have a minimum of five years experience in manufacturing and distribution to retail.

2) Your company must have five years experience in each of the product categories for which you are seeking an NHL license.

3) Your company must be a manufacturer, not a middleman, distributor or
promotional products company


You might well ask - Why do they require these things and are they sticklers on these requirements? The leagues have minimum requirements as a mean of weeding out 90% of the dreamers and schemers who come knocking on their door seeking a license. Remember, you need them far more than they need you. And yes, they are largely sticklers vis a vis their requirements. That being said, if you “almost” meet a requirement but don’t quite, don’t let that stop you – keep in mind what the leagues are trying to do more than anything by posting minimum requirements is to reduce the number of applicants they have to deal with.


3. You must be a manufacturer
As stated above, one of the minimum requirements of most/all of the leagues is that you must be a manufacturer, not a middleman, distributor or promotional products company. This doesn’t mean that you have to own a factory – it does mean that you, not some other company, have contracted with a manufacturing facility to make the product. The key? That you have contracted to have the product manufactured. If you’re simply buying the product from someone, that is a deal breaker and will kill your application.


4. Guarantees

Let’s now address how the leagues typically structure a licensing agreement and the world of “Guarantees”.

A. Royalty Rate
The league tells you what the royalty rate is going to be, there is no negotiation. For purposes of this exercise, let’s assume it’s 12%. This means that 12% of your wholesale sales (sales to the first level of distribution – see Blog Part 1 for what the first level of distribution means) is paid to the league as a royalty. So if you sell $1,000,000 worth of wholesale product in a year, you owe the league $120,000.

B. Annual [minimum] guarantee
You and the league are going to negotiate an annual [minimum] guarantee. In other words, you and the league are going to reach a contractual agreement on the [minimum] amount of money that you will pay the league in that licensing year, regardless of what your sales are. And by “negotiate”, I mean there is a little give and take, but not too much – the league more or less dictates what the annual guarantee will be. Let’s assume that you negotiate an annual guarantee of $100,000 – this means that you must pay the league at least $100,000 of royalties. This is known as an annual [minimum] guarantee. If you only sell $200,000 worth of product and therefore think you only owe 12% of $200,000 = $24,000, think again – you owe $100,000. Conversely, if you sell $2,000,000 worth of product, you will owe the league $240,000 of royalties.

C. Up-front payment
The league is going to demand that that you pay a large percentage, if not all, of your annual [minimum] guarantee “up front”. Using our example of annual [minimum] guarantee of $100,000, the league will likely ask for at least 80%, and perhaps all 100%, of the $100,000 guarantee up front – before you have sold even $1 of product, you will have to write a large check to the league. Don’t like this? Don’t think this is fair? Then don’t apply for a license because you need them far more than they need you. And if you sell $2,000,000 worth of product, you will owe the league $240,000 of royalties – assuming you paid $100,000 up front, the balance will be paid on a monthly basis as the sales are made, not in a one time payment at the end of the year.

D. More on guarantees:
Let me make this as clear as I can – once you have become a licensee, the league wants you to succeed. They want you to meet and exceed your annual [minimum] guarantee. The league does not want you to sell only $200,000 of product if you guaranteed that you would sell $1,000,000 – the league does not want to make money on the annual guarantee – they want you to succeed and to be a successful partner. But if your sales fall short, they are going to hold you to the annual guarantee, most or all of which they have already collected up front. And if you undershoot your annual guarantee for more than two years, you are likely not going to have your license renewed.

Let me make that point once more – if your sales fall short of the annual [minimum] guarantee for two years in a row, even if you have paid the annual guarantee in full in advance, they are almost certainly going to terminate your license by not renewing it at the end of its term. The league will simply view you as an unsuccessful licensee and want to end the relationship. And because you need them far more than they need you, you have no negotiating power, so goodbye license.

E. Even more on annual [minimum] guarantees:
You will never see this published by a league as gospel or even as a guideline, but here are some educated guesses based on experience as to what some of the leagues are charging as annual [minimum] guarantees. These figures are for hard lines licensees with league-only licenses (ie not soft goods licenses nor joint licenses between the league and the Players’ Association, in these cases the annual [minimum] guarantee will be significantly higher).
Probable annual [minimum] guarantees:
NFL: $100,000
MLB: $35,000
NBA: $30,000
NHL: $25,000
NCAA: Ranges from $0 for some schools to $10,000+ for others
WWE / NASCAR / MLS / PGA / UFC: Less than $100,000 but likely more than $15,000

* FYI, this is the top page of our actual MLB contract.

* FYI, this is the top page of our actual NHL contract.

5. Negotiating your annual minimum guarantee – Braggers Pay

Allow me to share some personal experience to make the point that “Braggers Pay”.

- As part of the application process, the NHL asked me to estimate what our annual sales would be in Year 1 and Year 2 (at the time the annual royalty rate was 10%, not the more standard 12% it is now):

- My natural inclination was to aim high, otherwise the league might not be interested in me as a licensee, so I estimated annual Year 1 sales to be $500,000, and year 2 sales to be $750,000.

- The NHL came back to me and said, “Okay, you estimate your annual sales will be $500k in Year 1 and $750,000 in Year 2, so we are going to set your annual guarantees at $50,000 in Year 1 and $75,000 in Year 2. And we are going to demand 80% up front in each year. That is our offer. Thank you.”

- What I failed to understand is what the generally accepted annual minimum guarantee was at the time for NHL licensees, which I later learned was in the $15,000 range.

- So what I should have put in my application was an estimate of annual Year 1 sales of $150,000, and Year 2 sales to be $160,000 (a very modest increase). In that case I absolutely believe the NHL would have come back to me and said “Okay, you estimate your annual sales will be $150k in Year 1 and $160,000 in Year 2, so we are going to set your annual guarantees at $15,000 in Year 1 and $17,500 in Year 2. And we are going to demand 80% up front in each Year. That is our offer. Thank you.”

The important lesson in this is very simple and holds true as much today as it did 15 years ago: Don’t try to be a shooter and don’t over promise – it will cost you! Braggers pay!!!

Try your very best to learn what the minimum annual guarantee is for that particular league, and forecast your sales to be in that range. Far better to under-promise and over-deliver than the reverse.


6. Annual [minimum] guarantees: The law of ever increasing annual guarantees

This is a very simple concept - the leagues are very much like a sales manager, if you sell $1,000,000 worth of product this year, they want you to sell 5% or 10% more the following year. If your annual guarantee this year is $100,000, you better be prepared for that guarantee to be $105,000 or more likely $110,000 the following year. The annual increase doesn’t seem particularly tied to the general rate of inflation, it is far more tied to your actual sales – if you met your annual minimum guarantee, they are going to raise the bar the next year.

The danger lies when you have an especially good year – let’s say you made a whopper of a one-time sale to someone and instead of selling your estimated $1,000,000 of product, you sold $1,600,000 of product. The league is going to want to use the $1,600,000 as the base target for the next year, whereas you know that it was a one-time sale that you may not be able to duplicate. You would like to duplicate it of course, but the reality is that you likely won’t. But the league is going to be very tempted to raise your annual guarantee to $160,000 the next year, not just $105,000 or $110,000.

Your primary defense against this is to make it very clear to your league licensing rep every time your communicate with them, and anyone else within earshot, that your success was due to a one-time sale and while great, highly unlikely to be duplicated.

Of course this falls apart if in the second year you again sell more than $1,600,000 worth of product – your can rest assured that you know where your annual minimum guarantee is going to be the following year.


7. What happens if you miss your guarantee
As stated earlier, the league wants you to succeed. But if you miss your annual sales target two years in a row, you are on very shaky ground and stand a good chance of not having your license renewed unless you can provide some very concrete form of evidence that the third year will be much better.


That’s all for Part #2 of “An Insider’s Guide to the World of Licensed Sports Products”.

Thanks for reading and all comments are welcome!

Scott


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